The Keep of Alderweg is safe because of you, but new troubles brew. This attack on Alderweg is part of a coordinated invasion of Farwin by the Sons of the Empire.
The ranger successfully captured two of the soldiers from the Son’s army and brought them to the keep’s dungeon as prisoners of war. Since the S. wasn’t there, the ranger left to deliver your report to your King.
The rest of you help patch up the troops and defenses. The morale is high with a total victory and no dead comrades. The sheer number of enemy corpses and the lack of available grave site forces the soldiers to pitch the corpses over the cliff. After the battle and the repair work, you stay for the night.
The messenger, who gave you the letter concerning the invasion, has left at dawn to try to contact any scouts and King’s Men still in the former Empire.
You interrogate the prisoners for information. They willing tell you what they know about the Sons of the Empire’s leader and the mysterious commander. They are just foot soldiers, so they don’t know anything else relevant.
You are summoned by a soldier of the keep to meet at the grounds with the [[:tiera everflame | keep commander]]. You enter the keep’s ground where a group of twenty knights wait by the Farwin gate while a [[:C’s sorcerer | well-dressed man ]] talks quietly with the commander, who is seated in a chair. The commander greets you and thanks you for your successful defense of the keep. She introduces you to the man, a sorcerer and fellow King’s Man. He will join you and the knights will be your escort. He explains that armies must be gathered and you can help at Canter Castle.
You head back into Farwin to Canter Castle to raise an army…